Tex Adventure / Interactive Games.

Category: Accessible Games

Post 1 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Friday, 10-Feb-2017 0:04:07

Anyone play them? I think they're fun, and confusing.

Post 2 by Daenerys Targaryen (Enjoying Life) on Friday, 10-Feb-2017 4:10:23

I play some of the Choice of Games ones. Also Timecrest is really fun.

Post 3 by the oracle (I'm going for the prolific poster awards!) on Friday, 10-Feb-2017 5:40:29

never heard of them.

where can I get a list of games?

Post 4 by Batman413 (Zone BBS is my Life) on Friday, 10-Feb-2017 9:15:09

Well, I'm sure there's plenty of places, but here's one:
http://www.ifarchive.org/indexes/if-archive.html
Have fun!

Post 5 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Friday, 10-Feb-2017 14:24:11

Lmao, totally butchered the title of this topic. *sigh* but you guys know what I mean.

Post 6 by chelslicious (like it or not, I'm gonna say what I mean. all the time.) on Friday, 10-Feb-2017 18:13:04

What are these kind of games?

Post 7 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Friday, 10-Feb-2017 18:42:55

Can somebody please explain this to her? ui doubt I could.

Post 8 by Batman413 (Zone BBS is my Life) on Friday, 10-Feb-2017 19:59:52

They're adventure games, that you play and there's no sounds, only text. You have to type commands like in the old days, like which direction you wanna go in, or what you want to do/pick up things. You'll get the hang of it if you try one. :) That's really all I can say. If you need help fine me on here, or email me at staindaddict@juno.com

Post 9 by Shepherdwolf (I've now got the bronze prolific poster award! now going for the silver award!) on Friday, 10-Feb-2017 20:26:04

Something that should be noted is that this genre can be extremely interesting, but it can also be extremely infuriating. I'll give a made-up example.

You stand in the doorway of a large, square stone room. Directly across from you is a barred steel door. Between you and the door is a low stone table with a closed wooden chest sitting on it. Faint sparks can sometimes be seen in the air around the chest. Lying on the floor nearby is what looks like a pair of rubber gloves.

So, the key is in the chest. The sequence would be something like
take gloves
wear gloves
open chest
take key from chest
unlock door
open door

But here's the thing. Some interactive fiction becomes a matter of guess-the-verb, and you can die if you don't do it correctly...die, or get completely stuck.
For instance: maybe you have to actually type "get gloves" or you can't pick them up. Or maybe if you type wear gloves, it doesn't work, and the game wants you to say "don gloves" or "put on gloves" or "wear gloves on hands" or even "equip gloves". This is just a simple example, and a pretty tame one, but I've failed more than one interactive game because of a syntax problem.

What's even more blatant is when you see something like this:

It looks like this bookcase is placed on an indented track and can be pushed.
And then the syntax "push bookcase" doesn't work. You have to type "pull" or "move" or "shove" or "open", just...because.

So yeah. If you can deal with those when they come up, then you're golden. if not, don't even get started.

Post 10 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Friday, 10-Feb-2017 20:56:19

And then there's a game where that's basically the whole point, it's all word play, like there's a place where you have to only use words with a certain letter....

Post 11 by Shepherdwolf (I've now got the bronze prolific poster award! now going for the silver award!) on Friday, 10-Feb-2017 22:16:26

See, that's fine, I suppose, if that gimick is made plain. But I hate it when word choices make it look like you have to push something, when in fact you have to pull it or grab it or yank it or shove it or whatnot. I don't like things where I'm being forced to guess arbitrary verbs. It's one of the reasons that I really shake my head at certain MUD builders over the years, who seem to equate difficulty with quest completion, when failing to realize that many of the people who didn't do their quest couldn't be bothered playing guessing games.

Post 12 by Jack Off Jill (why the hell am I posting in the first place?) on Friday, 10-Feb-2017 22:35:00

Oh I can tell you so many stories about text adventure.
when my best friend and I were younger we used to play these. We would
find different ways to solve each game and help one another out. lol, those
were fun days.
we played on our braillenotes, if anyone has those. Every game we played
had an undo feature greg, so if we messed up all we did is undo. or we would
save a lot, so we'd save the game in various parts. There's some real good
games out there, one of my favorites is anchorhead.

Choice of games is fun too, love the vampire one and the pirate one.

Post 13 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Friday, 10-Feb-2017 23:01:23

I use a braillenote for them.

Post 14 by Jack Off Jill (why the hell am I posting in the first place?) on Saturday, 11-Feb-2017 16:46:29

play anchorhead. the game writer got his idea from H.p. lovecraft. lol, just
don't play at night when your alone, unless your not chicken. I was chicken
when I played at night, sorta creeped me out.

Post 15 by HellTabby666 (Shh... quiet, you might piss somebody off.) on Saturday, 11-Feb-2017 17:18:05

*goes off to download the game* I'll regret this....

Post 16 by chelslicious (like it or not, I'm gonna say what I mean. all the time.) on Sunday, 12-Feb-2017 20:13:51

Doesn't sound like my cup of tea at all. No wonder I never got into this kinda thing.

Post 17 by Liquid tension experiment (move over school!) on Tuesday, 14-Feb-2017 14:57:58

I started out on video games, before things got so complex to the point where my eyes couldn't follow what I should have been doing. The closest I have got to video games is muds that have really feature rich sounds and interfaces, but even those aren't fun anymore, because all of the talented moo coders have ventured to something else. ANd they are trole pits now anyway. I just feel that a lot of games designed for the blind just don't measure up anymore as far as the amount of maps, diverse missions, and just the shear amount of things that can be done, so I don't even bother anymore. For example, I was an old school miriani player. But now that part of the player base has ruined the game, albori has all but given up on it. they keep having to nerf things because of all of the people who don't like the time consuming grinding parts of the game, so they cheat. The sound pack I used had to be recoded because someone cheated. Things aren't worth as much because people scripted them and cheated. The older players who actually like roleplay left because of th etroles and cheaters. that was the closest I could come to actually enjoying games. But the simple text adventure games are too short, or lack detail, or replayability, or something, I can't quite put my finger on it. I have been searching around for accessable games on the app store and for mac that are actually fun, or have graphics, or what ever, but I just can't find them.

Post 18 by Remy (I've now got the silver prolific poster award! wahoo!) on Tuesday, 14-Feb-2017 20:04:37

Some also have music, sound effects and even voice acting. Everyone should check out Code 7. It's a hacking/ cyberpunk one which has all of the above. It's a mainstream game, but the developer is making sure it's playable by people with no vision. There's a free prologue demo for it. It's pretty great so far.

Post 19 by Liquid tension experiment (move over school!) on Wednesday, 15-Feb-2017 8:24:20

how much is it? what platform?

Post 20 by Remy (I've now got the silver prolific poster award! wahoo!) on Wednesday, 15-Feb-2017 13:40:15

PC. I don't know how much it is. But considering $20 on the kickstarter (which has been funded by the way) gets you a digital copy, it's pretty inexpensive. Especially since the game is 5 episodes, and even the playable Episode 0 was a decent length.

Post 21 by Jack Off Jill (why the hell am I posting in the first place?) on Sunday, 19-Feb-2017 2:36:03

I'll check that out. oh man chris miriani is a joke now.
I play another roleplaying mud, roleplaying is pretty decent on their, but of course you have good and bad days. I love crafting and it has a crafting system

Post 22 by Liquid tension experiment (move over school!) on Wednesday, 22-Feb-2017 15:57:29

witch mud do you play? o aand I know. I picked it up for a few months, and put it right back down as did my girlfriend, and she loves mudding... or used to love it.

Post 23 by Remy (I've now got the silver prolific poster award! wahoo!) on Thursday, 23-Feb-2017 13:16:51

Anybody try the King of Dragon pass? I guess it's not your "conventional" text adventure, but lots of people, blind and sighted alike seem to really enjoy it.

Post 24 by battle star queen (I just keep on posting!) on Saturday, 08-Apr-2017 11:17:45

If you use and IPhone I suggest that you check out time creast. It is a text adventure that takes place in real time, meaning that you have to wait for the next communication. To find out more information on this game, go to applevis.com and do a search for time crest.

Post 25 by Remy (I've now got the silver prolific poster award! wahoo!) on Monday, 10-Apr-2017 13:02:32

Timecrest.... Good game, interesting story ... soooooo annoying to have to constantly wait for live messages. Would not be so bad if the messages all came, and then you opened the game up and got to read everything. But the messages show up, and then you open the game up again and still have to wait for them to come. It's gotten better since they provided the fast advance option for content you've already played. And make no mistake, this is a game you'll probably want to play more than once.

I would also recommend Banchee's Last Cry. it's an interactive novel create by Spike Chunsoft and published by aksys Games. They publish the Zero Escape visual novel series on PS4, PC VITA and Nintendo DS. The game is actually very accessible despite being a more or less mainstream game. it's a murder mystery with shome pretty decent writing and character development. Plus a lot of choice to make along the way. The Zewro Escape series is ridiculously phinominal, though also completely inaccessible. But this one somehow managed to be. It's free to play quite a bit of it, and to unlock the full game it is only a few dollars. Definetly recommend.

Post 26 by Reyami (I've broken five thousand! any more awards going?) on Monday, 10-Apr-2017 18:38:43

the end of timecrest irritates me. wonder when the heck the developers are going to release an update? Spoiler alert ... I wonder if Ash dies at the point where the story just stops? damn cliff hangers.

Post 27 by Remy (I've now got the silver prolific poster award! wahoo!) on Monday, 10-Apr-2017 19:38:23

Haha, for a spoiler, that didn't give much warning. :). Timecrest 1 had a cliffhanger too, and they made the second part. I know they're working on the third. They recentishly released "memory fragments", which are little short stories centering on the characters. So that's some new content. Wish they didn't have so many damn micro transactions though. I Hate having to spend real world money to make a game progress. Sell the game for five or ten bucks; it's creative and interesting; worth a few bucks for sure. But don't nickel and dime me to death. Or do what Banchee's last cry did; let us play a couple chapters to test out the style, then ask us to purchase the rest to unlock the hwole experience.

Post 28 by Shepherdwolf (I've now got the bronze prolific poster award! now going for the silver award!) on Tuesday, 11-Apr-2017 1:43:09

I think it's ChoiceOfGames that does that. Gives you a couple chapters of a two or three-hundred-thousand-word choose-your-own-adventure-style text, then charges you a few bucks for the rest. I tried one, it was pretty good. I didn't buy it, but that's largely because I don't have a ton of spare cash. I've even cut out takeout food entirely so that I can hopefully save a little cash. Otherwise, those sorts of things are pretty good, and I don't mind that. Something with multiple ways of playing through it, that costs about as much as a Starbucks coffee (or maybe just a hair more), is pretty worth it. Someone wrote all those words after all.

Post 29 by GreyWaves (Zone BBS Addict) on Thursday, 20-Apr-2017 13:37:05

Timecrest is great :) I tried KODP but I'm so impatient that I gave up, though I want to
pick it up again. I love Choice of Games as well, though the paying part is a little annoying
even if it costs less than an actual book and gives you more options. I used to play IF
games all the time when I had an Apex and if I can remember, I'll find the ones I loved

Post 30 by Remy (I've now got the silver prolific poster award! wahoo!) on Thursday, 20-Apr-2017 15:06:44

Well, developers need to make their money somehow. It takes a long time to write a compelling story. I think asking for a few dollars for the ability to enjoy someone's hard work is quite acceptable. Better than the "free to play" games that nickel and dime you to death with micro transactions.

Post 31 by Remy (I've now got the silver prolific poster award! wahoo!) on Thursday, 20-Apr-2017 15:08:09

On that note, I think all apps should give you a demo window, even if only for an hour or so, just to let you try an app to see if you like it/can use it. There are so many apps I've wanted to check out, but without knowing their accessibility for myself, I've often been hesitant to do so.

Post 32 by sia fan bp (I'm going for the prolific poster awards!) on Thursday, 20-Apr-2017 20:54:59

Timecrest is pretty fun! I used to play on my borrowed braillenote but never knew how to play the one where you had to get the map and stuff. didn't know how to do the robot thing, and much of it was confusing as hell. I remember playing the tedybear game and the other game where you get the dragon's treasures. I forget the names but those were all I had. lol, I downloaded the awakening but was so hard to play.

Post 33 by GreyWaves (Zone BBS Addict) on Friday, 21-Apr-2017 11:34:06

I don't earn my own money because I don't have a job yet as I'm still a student, and so I
have to pay using money that my parents give me and so I don't like using much of that
as I don't want to waste it. However, I agree with you on the demo aspect, sometimes
the prices for games are quite high and I don't know if it's worth it for me.

Post 34 by battle star queen (I just keep on posting!) on Monday, 24-Apr-2017 0:33:57

I've played a few games from choice of games and I'm about done with my second play threw of time crest, trying to get memory fragments can be a bit annoying sometimes. I remember the text adventure games that come on the braillenote. They were good time waisters during long and boring lectures in college.

Post 35 by contradiction (aww, I always knew my opinion mattered to you!) on Friday, 05-May-2017 4:16:28

RE: KOPD:
I played it and really liked it. Several times I got frustrated/disinterested and put it down for a while, but that's how I am, in general. Some of it is remembering to stick to the values you choose, but some of it is just dumb luck. There are several great endings, all realistic and well written. Not sure I'd pay $10 for it now, but I enjoyed it for a solid run.